![]() ![]() It would all ensure that these games move along at a decent pace even as the complexity of armies and management gets heavier from the mid-game. In an ideal world, having the 'players control enemy AI' option enabled in a match would make jumping into these battle optional, perhaps even with the possibility of taking over from the AI mid-battle should you have other things to do in the meantime. In a three-player match, that does still mean that during each battle one player gets left out of the action, but that will hopefully be resolved once the game allows other players to move around the map and have their own battles while others take place. ![]() Crucially, they add a layer of spontaneity and investment from players who'd otherwise be waiting for several minutes for a battle to resolve. In all probability, you'll be fighting quite a few AI-controlled armies before encountering your fellow players in a given match, so these battles are a neat little way to gauge your rivals' forces, battle tactics, and strengths and weaknesses. to the times of the Romans will enjoy what Total Conquest has to offer. Also, you can't help but grow a bit bitter at that player who decides to manually battle out every tiny encounter with AI forces - the inconsiderate sod. Along the way youll make enemies and friends as alliances are made with the. This was exacerbated by the fact that at this point the game doesn't allow other players to move around the map while one is engaged in battle, so you can do nothing but explore your menus, trade on the marketplace, and plonk down buildings on the map (though the devs assure us that this will be fixed in a future update). The early buzz of exploration and tentative encounters with hostile armies made way for a kind of ennui each time any of us had to wait while another engaged in battles. This became apparent partway through a recent multiplayer game of Songs of Conquest that I had. ![]() When other players are embroiled in scuffles that you're not involved in, you can feel like a bit of a ghost at the feast as you mope around clicking through your resource piles or looking at in-game stats during your unwanted downtime.ĪLSO READ: It Took Me an Over an Hour to Beat a 30-Second Boss in Castlevania I have also tried to disable the conquest of paradise DLC as I read that it could help but it didn't. The point is that these dedicated battles-within-the-war are a serious bummer for pacing, and it's an issue that's plagued grand-scale strategy games for years. Hey guys I have been trying to play as Holland but the game always crashes on the 28 of November 1446 it doesn't seem to be a war issue since peacing out before this date doesn't change anything. ![]()
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